16-Bit Pixel Game Assets

Cliente Freelancer · Remoto · Remoto · freelance · mid · 3000–7000 INR

Publicada el 2026-07-27

Descripción de la oferta

I’m building a game that leans on a vibrant, modern 16-bit look and now need a pixel artist to bring its world to life. The focus is strictly on scenery and props; I already have the characters covered, so your energy can go into crafting immersive backgrounds and the interactive items that populate them. You’ll be working in the familiar resolution range of contemporary retro-style titles (think SNES-era density with today’s colour freedom). Clean tile-based layouts are important because the levels rely on parallax scrolling, but I’m happy for you to suggest the exact tile size that best suits your workflow. If you have favourite tools such as Aseprite, Pyxel Edit, or Photoshop with a pixel-perfect setup, that’s completely fine—what matters is crisp, consistent output. Please make sure every asset respects the same palette and lighting logic so they sit together naturally in-game. I’ll share a short mood board and the current build when we start, plus the technical sheet with tile dimensions, layer order, and naming conventions. Deliverables • A set of looping, tileable background layers (foreground, mid-ground, far-back) supplied as separate PNGs • Individual items/objects—chests, switches, decorative props—exported with transparent backgrounds and organized on a single sprite sheet • A brief read-me that lists each asset’s dimensions, tile count, and intended layer Acceptance criteria: zero colour bleed at native resolution, consistent outline style, and assets importable into our engine without extra clean-up. If this sounds like your pixel-perfect playground, let’s talk timelines and milestones so we can slot your work straight into the next build.

Skills

Fuente original: freelancer

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