Adobe After Effects 2D Bone Rigging
Publicada el 2026-07-22
Descripción de la oferta
I have a fully-rigged template character set up in Adobe After Effects and I need the exact same bone hierarchy, controller names, and IK logic transferred to several new figures. I can give you my character .ai or PSD file, and there will be between three and five characters in total. Your task is to open each PSD inside After Effects, rebuild or copy the existing skeleton so every joint aligns perfectly with the new artwork, and ensure all controllers behave just as they do on the template. You may need this free plugin- DUIK Bassel, I need to be able to swap characters and animations in the same master comp without breaking anything. Acceptance criteria • Every limb bends smoothly at the elbows, knees, wrists, and ankles • Controller names and parenting mirror the template exactly • No stray pixels or drifting artwork during full-range motion tests Need .aep and JSON files If this sounds straightforward for you, let me know how quickly you can turn around the first character so we can keep the pipeline moving.
Skills
Fuente original: freelancer