Advanced Browser Game Mod Development

Cliente Freelancer · Remoto · Remoto · freelance · mid · 10–45 GBP

Publicada el 2026-07-14

Descripción de la oferta

I am seeking an elite JavaScript/game-modding specialist with proven expertise in browser-based real-time games to develop a comprehensive enhancement suite for moomoo.io. Core Requirements: Develop and integrate a full set of client-side hacks and quality-of-life features, including: Hack functions (toggleable via in-game menu): speed boosts, resource multipliers, vision/range enhancements, and additional combat utilities. Auto-heal system that operates reliably client-side with minimal server interaction to avoid detection/flags. Versatile placing tools: auto-placers, smart building helpers, and streamlined construction macros. Restoration and improvement of previously patched mechanics such as Katana + Musket combos, duals (dual wielding), and related combat exploits. Packet interception, manipulation, and reconstruction layer (full access to packet IDs, bundles, and game protocol structures for reliable operation on live public servers). Custom bots or semi-automated behaviors for resource gathering, defense, or combat support. Complete UI overhaul: modern, clean, streamlined interface with fresh visuals, resizable elements, and optimized readability across 1080p/1440p+ resolutions while preserving all original game controls. Performance optimization: asset loading, script injection, and rendering tweaks to maintain high FPS (target <5% average drop) with zero console errors in Chrome, Firefox, and Edge. Technical Approach & Efficiency Focus: Deliver as an obfuscated + minified userscript (Tampermonkey / equivalent injector compatible). Provide fully commented source code separately for future extensibility. Prioritize lightweight packet handling, efficient event listeners, and requestAnimationFrame-based loops for maximum speed and low overhead. Include safe-mode fallback and toggle system to disable features instantly. Deliverables: Production-ready obfuscated/minified client script. Well-commented source code. Short README with installation instructions, feature toggles, hotkeys, and troubleshooting. One revision round post-testing to resolve any edge cases or desync issues. Acceptance Criteria: All features (hacks, auto-heal, placing tools, Katana/Musket, duals, auto-placers, bots, UI) function reliably on live public servers without desync or detection. No breakage of core gameplay mechanics. Stable performance and cross-browser compatibility. Payment Terms: Proof-of-concept demonstration (video or live test showing core mechanics working) required before full payment. I reward high-quality, efficient, and maintainable code generously. If you have direct experience with moomoo.io packet structures, WebSocket interception, userscript injection, or similar browser RTS/survival games, reply with your approach, estimated timeline, and any relevant past work examples.

Skills

Fuente original: freelancer

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