Blender High-Detail Figurine Modeling
Publicada el 2026-07-17
Descripción de la oferta
I need a skilled Blender artist to create and, when needed, refine a series of original figurines destined for 3D printing. Each sculpt will be printed at a medium size—roughly 4 – 6 inches tall—so crisp surface definition, clean edges, and watertight geometry are essential. I’m aiming for a premium, collectibles-grade look: intricate costume folds, expressive faces, and subtle texturing that will survive resin printing without softening. You’ll receive character sketches, reference photos, and notes on pose and base design. From there I expect: • A fully sculpted, manifold .blend file with non-destructive modifiers intact • A printable .stl (or .obj if preferred) checked for wall thickness, overhangs, and mesh errors • edits after initial review to tweak proportions, details, or pose balance Please keep topology optimized for print—not game-ready retopo—so feel free to use dynamic sculpting, voxel remesh, and boolean cuts. If you rely on add-ons like Hard Ops or BlenderGIS, that’s fine as long as the end file opens cleanly in vanilla Blender. I’ll sign off once the model slices without issues in Cura/PrusaSlicer and passes an automated mesh analysis (no non-manifolds, inverted normals, or stray vertices). Looking forward to seeing your sculpting prowess bring these collectibles to life.
Skills
Fuente original: freelancer