Cartoon AR Creature Capture App
Publicada el 2026-07-20
Descripción de la oferta
I’m looking to build a small-scale AR experience that lets users wander their surroundings, spot a cartoon-styled creature, and tap the screen to “capture” it. The priority is the capture mechanic: the model should anchor smoothly in real-world space, respond to basic touch input, and trigger a short success animation once caught. Bright, Pokémon-inspired visuals are key, so I’ll need the creature rendered in a playful, cartoon-like style rather than realistic shading. A lightweight prototype that runs reliably on modern mobile devices is enough for this first phase. If you prefer Unity with AR Foundation, that’s perfect because it gives us flexibility for both ARKit and ARCore later, but I’m open to any engine you’re comfortable with as long as it supports plane detection, hit-testing, and persistent anchors. Deliverables for this milestone: • One tappable AR creature rendered in a cartoon style • Capture logic with a simple success state and counter • Basic UI showing how many creatures the user has caught • Build and source project so I can test directly on device Smooth tracking, fast load times, and clear documentation will be the main acceptance criteria. Once this core loop works well, we can talk about layering in battling or trading features down the road. Let me know your preferred tech stack, the approximate timeline for a playable build, and any creature concept samples you’ve already created.
Fuente original: freelancer