Cross-Platform Multiplayer Ludo

Cliente Freelancer · Remoto · Remoto · freelance · mid · 30–250 USD

Publicada el 2026-07-30

Descripción de la oferta

I need a full-featured Ludo game that loads instantly in any modern desktop or mobile browser and keeps the screen clutter-free with a clean, minimalist look. The board, tokens, and controls should scale responsively so players on phones, tablets, or large monitors enjoy the same crisp experience. Gameplay must support both local and online multiplayer. Friends sitting together should be able to pass the device around or join from their own screens on the same network, while remote users connect through real-time online rooms with smooth turn synchronisation and basic chat. Please implement a simple room or code system so players can create private matches as well as quick public ones. Under the hood, choose the web stack you are most comfortable with—common choices like HTML5 canvas, WebGL, React, Phaser, or a lightweight framework paired with WebSockets/Socket.IO for live play are fine as long as the result is stable, fast, and easy for me to host on a standard Linux server. Deliverables I need: • Production-ready source code with clear folder structure • Brief setup instructions so I can deploy on my own domain • A short document outlining how the multiplayer logic works and where I can tweak basic settings (time-outs, room size, colours) I will test on Chrome, Firefox, Safari, and mobile browsers to confirm that gameplay, turn order, and win conditions mirror classic Ludo rules and remain in sync across all connected devices. If everything runs smoothly and the interface stays true to the minimalist style, the project will be accepted.

Skills

Fuente original: freelancer

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