Export FBX With Animation to GLB

Cliente Freelancer · Remoto · Remoto · freelance · mid · 8–30 EUR

Publicada el 2026-07-26

Descripción de la oferta

I have a character model saved as an FBX that originated in Unity and an animation clip authored in Cascadeur. I have already merged the two inside Blender and confirmed that the motion plays correctly. Now I need the whole package turned into a single GLB that will load quickly and flawlessly inside a web application. I’m unsure which export parameters—textures, compression, animation flags, coordinate system, etc.—are best for web delivery, so I’m counting on you to decide and apply the optimal settings. The goal is a compact, self-contained .glb that preserves PBR materials, correct scale, and smooth animation. Here’s what I need from you: • Inspect my current .blend (or the original FBX files if that’s easier) to verify rig, mesh, materials, and motion. • Configure and run the export so the resulting GLB embeds textures, keeps the animation, and loads without errors in a standard WebGL / Three.js viewer. • Provide the finished .glb plus a brief summary of the export settings you used so I can replicate the process in future. Acceptance criteria – File opens in any online glTF viewer with intact textures and animation. – Reasonable file size for web delivery. – No missing assets, no visual glitches, single self-contained GLB. If you’re comfortable with Blender’s glTF exporter (or have an even better workflow), I’d love to see your approach and results.

Skills

Fuente original: freelancer