Pixel Art Upgrade for Browser-Based Game
Publicada el 2026-07-15
Descripción de la oferta
actual bids not holding bids I have coded an entire browser-based game in a single HTML file using plain JavaScript and the HTML5 canvas API—no engines, frameworks, or external libraries. The core mechanics are solid, but the visuals and animations still look like programmer art. I now want the game to reach a publishable quality level. Here is what I need from you: • Pixel-perfect sprites and animations that replace my placeholders. • Smooth, readable character movement cycles wired directly into the existing update loop. • Fresh background tiles and set pieces that match the overall palette. • Redesigned bosses with improved attack frames and clearer telegraphs, fully integrated so their behaviours remain unchanged. I’ll supply a folder of reference images and notes that capture the exact vibe I’m after; feel free to expand creatively within those guidelines. All artwork must be original—no AI derivatives or hidden watermarks. The code base is small (one .html file), so once the assets are ready you will simply drop them into the correct draw calls or tweak sprite sheet coordinates. Please be comfortable working in vanilla JavaScript and familiar with typical canvas patterns such as requestAnimationFrame and drawImage. Deliverables are: 1. Optimised PNG sprite sheets for player, enemies, and bosses. wiht movement feeling natural shooting and attacks feeling smoother. the game actuall works well. looking to actually feel like the characters movement feel. i have current ones but they still feel off. built into the game each boss there is 21 bosses and 7 charatcers. 2. Tiled background art and any parallax layers. 3. Updated HTML/JS file with calls pointing to the new assets and the revised frame data. 4. A brief read-me summarizing each change so I can follow along. 5. looking for someone to actually bring my game to life. the structure is there art is there. 6. the bosses i want actual sprites and art made so when they shoot implement it so they actually do movements to make it feel alive. please use the current sprites i have in place to make the movement and attacks. 7. no refining of gameplay is needed for balancing. just the playable characters movement and shooting/hitting/. the bosses attacking moving and make them have movement and adding the projectiles and swings effects. after implementing all the sprites and art into the game testing each boss and cahratcer that it looks good I value clear communication and concrete milestones—no placeholder bids, just a straightforward proposal on how long you’ll need and how you’ll approach polishing this pixel art adventure.
Skills
Fuente original: freelancer