Roblox Game Development

Cliente Freelancer · Remoto · Remoto · freelance · mid · 1500–2000 EUR

Publicada el 2026-08-01

Descripción de la oferta

Hi! I'm looking for an experienced Roblox developer to build a game called Keep It Floating. The concept is inspired by the satisfying and challenging gameplay of games like Keep It Up!, but redesigned specifically for Roblox with progression, replayability, and monetization in mind. Core Gameplay The main objective is simple: The player must keep a balloon floating in the air while completing a first-person parkour course. The balloon should have realistic but satisfying physics. The player constantly interacts with it by hitting it upwards to prevent it from touching the ground. If the balloon touches the ground, the run immediately ends and the player has to restart from the beginning (or from checkpoints if we decide to include them). The controls are the most important part of the game. They need to feel extremely responsive, polished, and satisfying. I want the balloon movement to be fun, predictable, and rewarding to master. The game should be played entirely in first-person, with the player's Roblox hand visible on screen at all times to make interactions feel immersive. The overall gameplay loop should be very easy to understand but difficult to master. A complete run through all levels should take under 45 minutes for an average player. Levels The game should contain 10 handcrafted levels. Difficulty progression: Levels 1-3 → Easy Levels 4-7 → Medium Levels 8-10 → Hard Each level should introduce new mechanics instead of simply increasing obstacle density. Examples include: Moving platforms Rotating obstacles Fans that push the balloon Narrow parkour sections Elevators Timed doors Precision jumps Wind zones Buttons that activate new paths Dynamic obstacles Falling platforms Every level should feel unique while keeping the same core mechanic. Progression System I don't want this to feel like a one-time experience. I'd like a complete progression system including: Player XP Player Levels Coins/Currency Statistics Time Played Balloons Saved Successful Runs Wins Personal Best Times Everything should be saved using DataStore. Missions I would like a mission system that encourages players to return every day. Examples: Complete 3 runs. Reach Level 5. Hit the balloon 500 times. Finish a level without failing. Complete a run in under 10 minutes. Play for 20 minutes. Collect hidden collectibles. Complete a level without using a boost. The mission system should support: Daily Missions Weekly Missions Achievement-style permanent missions Players should receive XP, coins, titles, or cosmetics as rewards. Boost System I'd like a boost system that players can unlock or purchase. Examples: Double XP Double Coins Faster Movement Bigger Hitbox for the balloon Slower Balloon Fall Speed Extra Time Temporary Shield Lucky Boost Checkpoint Token Boosts should feel useful without making the game completely pay-to-win. Monetization The game should support: Gamepasses Developer Products Future cosmetic content Possible purchases: Balloon skins Hand skins Trails Particle effects Goal animations Win animations Titles Name Tags Emotes Boosts VIP The monetization should focus on cosmetics and convenience rather than unfair advantages. UI I'd like a polished and modern interface. Including: Main Menu Level Selection Shop Inventory Missions Boosts Leaderboards Settings Daily Rewards Notifications XP Bar Coins Counter Everything should feel smooth and responsive. Visual & Audio Feedback This is one of the most important parts of the game. Every interaction should feel satisfying. Examples: Balloon hit effects Particles Camera shake Glow effects Combo effects Success sounds Failure sounds UI animations Reward popups The game should constantly reward the player with visual and audio feedback. Leaderboards I'd like global leaderboards for: Fastest completion time Highest Level Most Wins Total XP Most Balloon Hits Performance The game must be optimized for: PC Mobile Console (if possible) The code should be clean, modular, and easy to maintain for future updates. Future Updates The project should be built so new content can easily be added later. For example: More levels New worlds New balloons Seasonal events Limited cosmetics New missions Additional boosts Challenge modes Hardcore mode Time Trial mode What I'm Looking For I'm looking for someone who has experience building polished Roblox experiences, not just scripting mechanics. Please send: Your portfolio Games you've worked on Your role in those projects Estimated development time Estimated price Whether you work alone or with a team My priority is creating a game with excellent gameplay feel, smooth physics, satisfying feedback, and a strong progression system that keeps players coming back.

Skills

Fuente original: freelancer

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