Spine Animations for Unity Deckbuilder
Publicada el 2026-07-30
Descripción de la oferta
I’m polishing a roguelike deck-builder built in Unity and now need polished Spine work to bring every character to life. The task is focused purely on character animations—my cards and environments are already covered. Who needs attention • Player characters • A roster of enemies (mix of humanoid and creature types) • Several shop-keeper / event NPCs What I expect • A clean idle loop that shows personality for each character • A snappy attack sequence that reads clearly at game speed • Spine project files, exported JSON/atlas data Acceptance The animation should loop seamlessly, respect existing bone naming if you use my rigs, and stay within the 512×512 texture budget per character. I’ll sign off once each clip plugs in and plays without extra tweaks. If you’re comfortable knocking out high-quality idle and attack loops in Spine and getting them running in Unity, let’s talk. (I have attached a dummy animation with our main character; please reply with "I have seen the attached video" at the start of the bid, else your proposal will be rejected)
Skills
Fuente original: freelancer