Third-Person Open-World PC Game

Cliente Freelancer · Remoto · Remoto · freelance · mid · 6–12 EUR

Publicada el 2026-07-23

Descripción de la oferta

I already own a sizeable collection of characters, animations, environments and UI packs from the Unreal Marketplace; what’s missing is the technical glue. I need an experienced Unreal Engine developer who can merge these assets cleanly, set up a solid third-person controller, and shape everything into a playable open-world build for PC. The first objective is straightforward: import and organise my existing content so nothing clashes, duplicated shaders are cleaned up, and the project folders follow Unreal best practice. From there we’ll move into world composition / level streaming to prove the map can load seamlessly while maintaining performance. Once the foundation is stable I’d like core gameplay loops wired in—movement, camera, interaction prompts and basic combat logic (blueprints are fine). Think of this as an end-to-end vertical slice: I should be able to launch the executable, explore the terrain, swap weapons, fight a test enemy and exit without crashes. Key tools in play: Unreal Engine 5.x, Blueprint scripting (C++ only if truly necessary), World Partition, MetaHuman integration and the usual optimisation passes with Profiler. Deliverables • Project file with assets merged, renamed and referenced correctly • Playable PC build demonstrating traversal, interaction and combat prototypes • Brief setup document so I can continue development in the same structure I’m happy to iterate in small milestones and keep scope realistic—polish comes later, right now it’s about getting everything talking to each other. If you’re comfortable shepherding Marketplace content into a cohesive open-world prototype, let’s chat.

Skills

Fuente original: freelancer

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