Unity Gorilla Tag Movement System

Cliente Freelancer · Remoto · Remoto · freelance · mid · 30–250 USD

Publicada el 2026-07-20

Descripción de la oferta

I’m building a VR prototype and need a fully physics-driven movement system that feels as natural and energetic as Gorilla Tag. The entire locomotion loop must run in Unity, using hand-based interactions only—no joysticks or teleporting. Core features I expect • Hand-propelled locomotion that translates real-time controller swings into forward, backward, lateral and vertical motion, fully governed by rigidbody physics. • Free climbing in any direction: players pull themselves up walls, ceilings or any collider they reach, without predefined paths or nav meshes. • Object grabbing with satisfying haptic feedback and realistic mass handling. The player should be able to pick up and swing Environmental objects, Weapons and Tools seamlessly, with physics authority always on the hands. • Network-ready architecture (Photon or Unity Netcode is fine) so I can later drop it into a multiplayer scene. • Clean, well-commented C# scripts and a small demo scene that showcases movement, climbing and grabbing. Acceptance criteria 1. Package imports straight into a fresh URP project (Unity 2021 LTS or newer) with no missing references. 2. Default bindings target Meta Quest 2/3 controllers but remain editable via the Input System. 3. Peak CPU cost for locomotion scripts below 1 ms on Quest hardware in the demo scene. 4. All major public methods documented in script headers. Send a short clip or WebXR build proving the mechanics work before final hand-off, then provide the Unity package and source code. I’m happy to answer technical questions as you progress—let’s make arm-powered VR feel amazing!

Skills

Fuente original: freelancer

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