Unity VR Physics Hand Locomotion

Cliente Freelancer · Remoto · Remoto · freelance · mid · 30–250 USD

Publicada el 2026-07-21

Descripción de la oferta

I’m building a small prototype in Unity 6000.4.0f1 and need a fully physics-based locomotion system that relies solely on the player’s hands. The experience is being tuned first for Oculus Quest, so everything has to feel light, responsive and run smoothly on mobile hardware, yet remain engine-agnostic enough to drop into other PC-VR projects later. Core requirements • Hand-driven movement only – no thumb-stick or artificial slide. • Natural climbing and mantling: the player should pull, swing or shimmy exactly where their hands move with zero bounce or jitter. • Full-hand grabbing for tools, weapons and any other interactive props. When a hand is inside the radius of an optional grab point it should snap cleanly; otherwise it must grip wherever it lands. • Clean, well-commented C# scripts structured for easy reuse. Please include a lightweight demo scene that lets me test all of the above (grab a ledge, climb a wall, pick up a sword, etc.). If everything feels solid and stutter-free within 1–1.5 weeks, the job is complete and ready for integration into the main project. Budget: 60$

Skills

Fuente original: freelancer

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