Unreal Engine Artist for High-Energy Cutscenes
Publicada el 2026-07-28
Descripción de la oferta
I need a skilled Unreal Engine artist to craft high-energy, in-engin cutscenes for my game. The focus is pure cinematic impact—dynamic camera work, tight pacing, and polished lighting that feels ready for a AAA trailer. You’ll handle everything from scene layout and animation blocking to final rendering inside Unreal, leveraging Sequencer, Niagara, and any other tool you normally use to sell big, tense moments. I will supply the level, characters, and storyboards; you turn them into a seamless cinematic sequence that can drop straight into the build. When you reach out, please centre your pitch on the experience you have with real-time cinematics: engines you’ve used, notable titles or trailers you’ve shipped, and any links that prove you can choreograph action convincingly. Key deliverables: • Fully editable Sequencer file and associated assets • A high-resolution, play-blast or rendered video of the final cutscene • Clear documentation on camera cuts, cue timings, and any required plugins or marketplace packs for smooth integration If you thrive on turning gameplay moments into blockbuster-style visuals, I’m ready to collaborate.
Fuente original: freelancer