Water Polo Superstar Mobile Game

Cliente Freelancer · Remoto · Remoto · freelance · mid · 250–750 USD

Publicada el 2026-07-22

Descripción de la oferta

I want to recreate the pick-up-and-play magic of Soccer Superstar, but in the pool. The core loop is exactly the same: swipe to pass and shoot, clear short level scenarios, and advance through seasons. The difference is the sport—water polo instead of soccer—and the business model: no micro-transactions at all. Revenue and optional advantages come only from rewarded ads (for example, watching a spot grants an extra attempt at a tricky move or a retry on a multi staged level). Game structure • Level-based progression: each cleared scenario advances the player through a club season, four seasons culminate in an Olympic tournament, then the cycle repeats with higher difficulty. With the difficulty reseting after 12 seasons and becoming a continuous loop • Challenges inside a level mix classic score situations with two key objectives I need designed and balanced: beat the clock and pull off pre-defined special moves or tactics (e.g., no-look lob, quick inside pass). • Character customization is lightweight yet visible: players can pick tattoos plus change skin and hair color. No accessories for now, so UI art can stay minimal. What I need from you 1. A full mobile prototype (Unity or Unreal preferred, but I’m open as long as it runs smoothly on iOS and Android). 2. Core swipe mechanics tuned for water resistance feel. 3. Ad integration (rewarded + interstitial) wired to the extra-attempt flow. 4. Season/level editor tools so I can add new scenarios without a full build. 5. Simple, performant toon-style art for athletes, clubs, and Olympic venues. 6. Basic soundscape: crowd, splash, whistle. Acceptance criteria • APK/IPA builds reaching stable 60 FPS on mid-range devices. • First 40 levels fully playable, with correct challenge triggers and ad flow. • Customization menu functioning for tattoos and color swaps. • Clear documentation for adding clubs, seasons, Olympics cycle, and ads. If you’ve shipped a swipe sports title or can show a fluid prototype of the core mechanic, let’s talk timelines and milestones.

Skills

Fuente original: freelancer

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