Web Ludo Game Development
Publicada el 2026-07-31
Descripción de la oferta
I want to launch a fully-featured Ludo game that runs smoothly in any modern browser on both desktop and mobile screens. The look and feel must be clean, crisp and contemporary—think flat colours, subtle animations and an interface that automatically adapts to touch or mouse input. Gameplay is the heart of the brief. Players must be able to enjoy a single-player match against an AI opponent, share a screen for local multiplayer, and jump online for real-time multiplayer with friends or quick matchmaking. Game state has to stay perfectly in sync so that a move made on a phone instantly appears on a laptop and vice-versa. I’m open to the front-end stack you prefer—HTML5 Canvas, React, Phaser, Three.js or similar—so long as performance stays high on mid-range mobile devices. For the back end, WebSockets or a comparable real-time solution is essential for low-latency online play; a lightweight Node.js or Firebase setup is fine, but feel free to suggest a better fit. Deliverables • Responsive, modern UI that mirrors classic Ludo proportions • Complete game logic, including dice, movement rules and win detection • AI strong enough to provide a fun single-player challenge • Real-time multiplayer service with lobby creation and private room support • Source code with clear comments and a short deployment guide Acceptance criteria • Renders correctly on Chrome, Firefox, Safari and mobile equivalents • No noticeable lag in online matches on a 4G connection • All three modes—single, local and online—function from the same build without extra installs If this sounds like your kind of project, let’s talk timelines and any tech preferences you have.
Skills
Fuente original: freelancer